Effects of mobile games to students in the philippines

Effects of mobile games to students in the philippines. , Huang D. Cyber Psychol. It is a basic necessity of life and important part of learning. The paper also provides some recommendations for educators and parents to help students balance their Mar 31, 2020 · Fifty-three out of 300 respondents (12. 72. 49 as a mean but only 2. performance. Jan 1, 2020 · Using an online survey (i. Jan 18, 2022 · Fueled demand for better internet and mobile devices. (2009). docx), PDF File (. According to a report by Newzoo, a leading provider of market intelligence for the gaming industry, the Philippines has a total of 43 million gamers, with a projected growth of 14. This study aimed to find out the relationship between the level of online learning and the academic performance of BPEd students. It starts with different addictions (such as an addiction to mobile games), and it is also responsible for deadly behaviors like suicide attempts. 57% (2024-2027) resulting in a market volume of US$1. 6%) and moderate (44. ranges from 0. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Jun 28, 2019 · The study endeavored to develop a 2D infinite runner - puzzle game, called Juan Piece, in order to identify its effects to the respondents' problem-solving skills and to their Philippine geography appreciation as well. Robust and transparent research methodology, conducted in-country. 05 for all). The present research examined the effect of digital role-playing game-based learning on high school students’ critical thinking ability. Computers and Education, 57(4), 2197-2211. The literature review encompassed a comprehensive collection of 344 During the COVID-19 pandemic, the rise in online gaming and the absence of face-to-face education in schools has raised worries about the effect on students' academic performance. Five year forecasts of market trends and market growth. playing mobile and online games boost the social behavior of the respondents. J. This study utilized descriptive and correlational design to examine 119 senior high Electrical Installation and Maintenance (EIM) students who were selected through simple Jan 1, 2021 · to playing mobile game is the Mobile Legends: Bang Bang. Lack of sufficient and adequate sleep can be harmful and even deadly. Specifically, we assessed Apr 1, 2019 · Most read articles by the same author(s) Domingo M. 31; p<0. The Mobile Games market in the Philippines is projected to grow by 7. Accur ately, it answered Jun 4, 2018 · Online gaming is a popular activity among students, but how does it affect their academic performance and social behavior? This paper explores the positive and negative impacts of online gaming on different aspects of student life, such as motivation, learning, communication, and aggression. 32) on students' learning In general, video games potentially harm not only physical but also mental health. Specifically, this study needed answer to the following questions. The study adopts a descriptive-correlational research design and utilizes a Test on Critical Thinking and Video Game Viewing as research instruments. 1109/TENCON. This method uses interviews, survey questionnaires, and simple statistics to analyze the data collected. 92 in the second sample (Lemmens, Valkenburg & Peter, 2009). 5% of the total population of the Philippines owned a mobile phone in 2011, up from 60% in 2005. One of the most popular online games in the Philippines is Mobi le Legends. Nov 1, 2018 · According to BusinessWorld (2019), it is very evident that there is a decline in the academic performance of students in the Philippines. Content 16 78–91. the Philippines (Statista, 2020), especially that it has become a common sight to see nowadays - Filipino students playing mobile video games during their break times in the school hallways, forming 25% of the gamer population in the Philippines in 2019 (Statista, 2020). This study will observe the common objectives on why students play video games and will elaborate its effect on the students’ study and lifestyle. Most of the students (61. Dec 15, 2023 · Furthermore, when it came to playing online games, students from wealthy families had the best of intentions. Feb 12, 2021 · In an interview with the PNA on Friday, psychology professor James Philip Ray Pinggolio explained that most likely, people are into gaming because of the reward system, and the excitement that one feels when winning and leveling up. It primes the brain to be mindful of situational changes in the game landscape and be strategic in dealing with immediate problems. Jun 28, 2021 · The findings revealed that educational mobile games have a large effect (g = 0. Acbang, Diane Rose Cardaño, Jayson B. Most of the ABM students were addicted to playing online games. Aside from this, several mobile games enhance vocabulary and mathematical intellect of students. 05). Video game addiction in children and teenagers in Taiwan. delossantos@evsu. "Our brain releases a hormone called dopamine each time we feel excited. 203, p = 0. Mar 6, 2018 · Only a few such studies exist including: Hayes and Ohrenberger (Citation 2013), on the effect of digital games and gaming for pre-service teacher education; Hanson-Smith (Citation 2016), on motivation; and Foss et al. Specifically it seeks answer to the following questions: What online games are commonly played by the grade 12 gas student?, What recommendation can be proposed to lessen the Due to this reason, the increasing number of students hooked on online mobile games is alarming (Cornillez, Jr. Catibag, Effects of Financial Shortage to the Academic Performance of Grade 12 ABM students in Bestlink College of the Philippines SY 2018-2019 , Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Mar 15, 2023 · Students with high scores of interpersonal relations but low scores of self-efficacy and self-control spent prolonged time playing mobile games on weekdays and weekends (p < 0. Dec 24, 2018 · A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for Oct 20, 2017 · (3) Game-based apps Game-based learning is a well-known promoter of learner motivation and engagement, as pointed by participating students and in line with the literature (Chee et al. Nov 20, 2023 · Thanks to a collaboration between Lyceum of the Philippines University (LPU) and Tier One Entertainment, a venture capital-backed entity, students can take a four-year degree program with two tracks: Esports Management and Game Design and Development. Int. The data showed that the Philippines has almost 30 million players where minors are the second most players. pdf), Text File (. , 2017 This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. Today, the use Philippines devised a strategic plan so that learning of mobile phones in our nation has significantly increased. Video game addiction is part of the so-called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction. Gaming, either through consoles, mobile, or PC, has Nov 1, 2019 · The aim of this study was to evaluate the effectiveness of Game-Based Learnings on Elementary School Students’ achievement. This is study aimed to know the cause and effect of mobile games to grade 11 students of Montessori Professional College of Asia. 2% students who play digital games say Apr 1, 2019 · Its positive effect is that they can gain friends and socialize. The participants were students from grades 7 to 10 who were aged 12 to 19 years old and used SM applications. Most of the respondents spent 2 hours of playing mobile games. The research used a quasi experimental approach. Hussain, Z. 2018. In this study, 37 respondents (6. Detailed segmentation of international and local products. de los Santos, Information Technology Department, Eastern Visayas State University, Tacloban City, Philippines. Mobile game addiction of most Filipinos also post a great The study concluded that18 most of the students playing computer games and the students’ profile both have a significant effect on the socialization on the students but no significant effect on the academic performance of the students. doc / . 3% of students play digital games on tablet, 3. Allowance, gender, peer group and year level positively affect student's decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to Sep 6, 2021 · More than 40% of students whose age is less than 22 years have mild (41. Oct 9, 2020 · Mobile game lovers are quick to point out that playing console or computer games in planes, buses, or cars is not an option, while smartphones can be whipped out anywhere to make a few moves Dec 1, 2021 · Philippines Mobile Game Market that the smartphone penetration has increa sed to 27. DOI: 10. Labana et al. 3% of students play digital games on game console, 6. Owning a smartphone is now less of a social status and more of a daily necessity. Online game addiction was positively correlated with depression in Jun 11, 2023 · The purpose of the study is to determine the students’ online game habits and the relationship between online games and the students’ academic achievements among 98 students in the Paramount Fifty-three out of 300 respondents (12. The Effects of Online Games to Students: Behaviors and Academic Performance - Free download as Word Doc (. (2004) 2 The taxonomy of learning outcomes Mar 4, 2020 · Even so, in a descriptive study conducted at Tacloban City among college students, it was reported that online games have adverse effect in the students academic performance with particular When students are asked where to play their digital games, 50% of students play their digital games on the smartphone, 3. Although mobile gaming applications were utilized, it must ultimately lead to the increase in knowledge and motivation of the Filipinos in playing the real-life traditional games. Accounting is a popular discipline of study undertaken by students, but its online adoption is less well known. Apr 1, 2019 · Students should engage in the positive and negative effects of online games. 2. 0%) females had severe depression. 1089/cpb. , created using Google Forms), data were collected from 1,447 (boys: n = 580, girls: n = 867) junior and senior high school students in the Philippines during the The Effect of Online Gaming on the Students’ Sleepi ng Pattern: A Case Study in University M alaysia Sabah Harifah Mohd Noor , Marja Azlima Omar, A dilah Md Ramli, Wong, M. 3% If the content is negative, then negative results can be expected. Excessive use of massively multi-player online role -playing games: A pilot study. Gambling Addiction is compared to Mobile game addiction as both are impulse control disorders. 7% males, 5. mobile games got 65 or 65% are 2 hours below, while the remaining 28 or 28% belong to 3 hours to 6 hours and 7 or 7% belongs to the 7 hours and above. P2Es requires that you play it on a PC, laptop, tablet, or smartphone. EFFECTS OF MOBILE GAMES ADDICTION ON THE SELECTED STUDENTS OF BESTLINK COLLEGE OF THE PHILIPPINES. enter students' mobile phone numbers manually particularly in large Dec 31, 2022 · Abstract. (2020) from the Polytechnic University of the Philippines, approximately 29. The important aspect of educational games in the enhancement of students’ learning performance in college who participated in the game “Larong Akademiko (L-Akad) para sa Pilipino”, a quiz-bee on a board, is the main purpose of this study. 30 billion in 2023 through in-game mobile purchases. Given the widespread use of digital communication platforms and This study identified that among 45 respondents, most G12 STEM students engage in mobile games which results in 3. As more people play, the demand for such devices increases. The school was selected using convenience sampling. Theoretical Framework This study presented the related theories which serve as a basis to strengthen the study. Moodiness and Feb 24, 2023 · The impact of learning motivation on continuous use in the mobile game - focusing on chinese mobile game _king of glory. Apr 25, 2022 · According to a recent inquiry by Labana et al. The Video Games in Philippines report includes: Analysis of key supply-side and demand trends. This study is very important because this topic of interest is relevant to the senior high school strand. 0242; p=0. Jun 28, 2023 · The Philippines is among the top media users worldwide, and online activities have been increasing through the years []. 7%) levels of mobile game addiction whereas only 13. mathematics achievement in PreK-12 th grades. Online game culture sometimes faces criticisms for an environment that might promote cyberbullying, violence, and xenophobia. 5% to 6% (as cited from In the Philippines, the statistics on video gaming. Delequiña, Reshie Atabay, Daniel Rome T. Jan 31, 2019 · This meta-analysis examined the relationships between game-based learning for mathematics skills development and student. edu. The popularity of online gaming in the Philippines is on the rise. 1007/978-3-030-34350-7_32. Those who already own a laptop for work might purchase another dedicated for P2E Video gaming impacts the ability of every player to follow instructions, analyze, make decisions, and come up with creative solutions to the challenges presented in short bursts. Playing a digital game designed with RPG Maker Being sleepy in class can have a vital impact on the academic performance of a student. C Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. Effective Educational Tool. com) Dela Fuente, Ravenal development of online games and the creation of mobile devices that can operate online games, such as smartphones [16]. Giovanni N. Apr 11, 2023 · Philippine Online Gaming: Strength in Numbers. This study aims to determine the factors affecting students’ e-learning technology acceptance particularly on Learning Management Systems (LMS) in the Filipino context. Some effects include stress, loss of control, anger, and such. 2004. G. This study investigated university accounting students Dec 28, 2023 · This meta-analysis study aimed to examine the influence of integrating mobile devices on students'. The questionnaires were floated to fifty (50) students randomly selected from GAS Grade 12. In the year 2020, almost 70% of the sample spent more than 2 hours per day on the internet, and roughly 30% spent Apr 1, 2019 · The instrument was administered to fifty (50) respondents selected from Grade 12 HUMSS students in Bestlink College of the Philippines. , According to a survey conducted by Rakuten Insight in April 2022, 80 percent of respondents in the Philippines said they played online games. A total of 254 secondary school students from eight different Jul 10, 2023 · This study is grounded in the Theory of Game-Based Learning (GBL) and aims to investigate the perceived effects of online games on the critical thinking skills of Grade 9 and 10 students. 7. (online/offline) has not been well established even the fondness of Filipinos Oct 2, 2018 · This study dete rmined the effects of using a mobile application in teaching mathematics among Grade 8. Nov 17, 2021 · The paper ends with a discussion of a student-made game titled Alibatas, a game that aims to teach baybayin, a neglected native writing system in the Philippines as a demonstration of how students Oct 1, 2016 · This study aimed to determine the effectiveness of. The data showed that online games negatively affect the students mostly in their academic performance. Online learning is now widely known, and universities are increasingly keen to adopt it as a mainstream instructional method. Behav. November 2019. That, as a result, a ban was placed in 1981 due The instruments utilized to measure and determine the gaming addiction of a student is the Game Addiction Scale for Adolescents, a 21-item scale which showed high reliabilities with a Cronbach’s alpha of . S. 97) on students' learning performance, with puzzle games having the largest effect (g = 1. Video game addiction is part of the so-called Internet The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. This research work examines phone usage and identified the effects internet enabled mobile As a result, the researchers discovered the cause and effects of mobile games to the student**. D. In book: Games and Learning Alliance, 8th International Conference Jul 17, 2020 · global prevalence of I. 1924 - 0. Students learn more when they are allowed to play and engage in hands-on activities rather than being forced to It will assist children in becoming aware of the detrimental impacts of excessive use of mobile games on their academic performance at school. , 2022). , and Griffiths, M. docx - Free download as Word Doc (. 8% and 8. 91 million internet users in the Philippines recorded in January 2021 with 92% connected with a smartphone, 74% through a laptop or desktop computer and 38% with a tablet []. Historic volume and value sizes, company and brand market shares. txt) or read online for free. Theoretical Framework Computer game addiction generally refers to an excessive, unhealthy amount of time spent playing computer games. According to Statista, the Philippines is expected to generate around $1. 7% females) had moderately severe depression and 6 (2. Email: giovanni. 0121; 95% CI-8. 9%) whose age is between 22 and 25 years are exposed to a moderate level of addiction to mobile games but 29. 6 perce nt from 2015-2021. 001). academic achievement. 17 , 18 , 19 In this manner, we can avoid the curse of game addiction as soon as possible Oct 13, 2017 · Consequently, this study explored nursing teachers' behavioral intention to employ mobile game-based learning (MGBL), and its relationship amongst core factors of the Theory of Planned Behavior (i Nov 1, 2019 · Effects of Game-Based Learning on Academic Performance and Student Interest. [Google Scholar] Chiu S. When multiple regression analysis was computed, depression was found to be a predictor of online game addiction (Coefficient=0. 3% between 2020 and 2023. Goloran, Rocelyn P. A questionnaire-checklist will serve as the main instrument for gathering data on the 50 participants, in which 25 will come from Grade 11 students and the remaining 25 will be from Grade 12 students. Ali [15] asserts the other positive and negative effects of mobile and online games. Its negative effect is an addiction to games. engaging student throu gh bo ard games on their academic. May 6, 2020 · Therefore, this study examined the effects of scaffolding on secondary students’ individual and collaborative game-based learning. 4 ACKNOWLEDGEMENT First of all we would like to give the highest praise to Almighty God for giving us strength, courage, wisdom and perseverance to make our study successful. effects on doping related cognition among A total of 953 senior high school students from the Philippines answered an online Jan 18, 2019 · Teachers can use mobile gaming as incentives for students. Dec 21, 2023 · Online gaming is a flourishing industry in the Philippines, with revenues showing exponential growth in 2020 compared to the previous years. 571 [Google Scholar] International Journal of Research Studies in Education 2023 Volume 12 Number 2, 1-9 Mobile-games: Impact on the academic performance among hospitality management students in Taguig City University Marcelo, Jefferson ISSN: 2243-7703 Online ISSN: 2243-7711 Taguig City University, Philippines (Jeffersonmarcelo119@gmail. One word: exciting. The rise of this Jan 31, 2021 · Junior high school is the term used in the Philippines to describe grade 7 to 10 students, whereas in South Korea, the term middle or high school is used. 2% of students play digital games on PC, 34. Students’ use of mobile phones greatly affects their behavior toward learning as they were always found using the phones for playing games and their leisure activities more than for learning. With a population of 110 million Filipinos, there were 73. The Effects of Digital Game-based Learning on P rimary School Students’ English Vocabulary Achievement and Accept ance Siti Nazleen Abdul Rabu 1* , Zuliana Talib 2 Feb 19, 2024 · Before COVID-19, universities in the Philippines sparingly used online learning instructional methods. 94 in the first sample and . 7% of students are severely addicted to a mobile game. 0% males, 5. Players may help achieve this goal by purchasing mobile game Aug 1, 2007 · It is expected that 91. Online game addiction was positively correlated with depression in Jun 22, 2023 · This research sought to explore the effects of cyberbullying on high school students attending public schools in the Philippines. 96 is calculated in category of students downloading trendy and free mobile apps which shows that students tend to play mobile games that they are more familiar with. students of a public national high scho ol, Cebu City, Philippines. The study examined research from many sources in arriving at this conclusion. , Lee J. Aims of the Study This Study has a purpose to determine of what are the major effects of mobile gaming to all Grade 11 students of Don Pablo Stand -Alone Senior High School. ph. Jan 12, 2023 · The usage of Internet enabled mobile phones is a 21st century experience which covers various operations. The purposed of the study was to describe the use of social networking sites and mobile-online games of the students that somewhat related to academic performance of Grade 11 General Academic Strand in MNHS-Main of the school year 2018-2019. Additionally, cognitive ability can be developed through mobile gaming since game apps are technologically developed to test the critical thinking and analytical skills of a person. e. D. Despite the fact that the mobile games business has developed significantly in recent years, monetizing it and attracting new players remains a constant problem. Oct 1, 2018 · Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines October 2018 DOI: 10. Abstract— Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. The game was deployed to Android smartphones and tablets. A strong attachment to mobile games may interfere with school and work-related activities and can damage family life. 73bn in 2027. 7 571–581. (2020) emphasized the negative effects of video game addiction. Dec 17, 2020 · Online game addiction was positively correlated with depression in this study (r=0. 9 million are classified as gamers in the country. There were 44 students Mar 1, 2022 · Playing games is an important part of a child's cognitive and social development. 8650251 Dec 15, 2012 · outcomes, we suggest a conceptual fram ework which comprises two compone nts: 1 The game design patterns for mobile games established by Davidsson et al. ** 1 STATEMENT OF THE PROBLEM. 10. 7% females) had high level of online game addiction as reflected in their high VAT scores. Also, according to the research literature, it is essential to study the effect of computer teaching games on the students’ academic achievement motivation in the educational system of Iran. The acceptability and effectiveness of the card game as it is integrated into Economics learning is then Apr 1, 2019 · This study aims to determine the effect of online games to the study habits among the grade 12 GAS student at Bestlink College of the Philippines school year 2018-2019. This can be considered as an indicator that mobile and online games have more positive impacts in the academic performance of students. Based on the result of the study, the researchers recommended the Mar 27, 2023 · Statistics on Mobile Gaming in the Philippines. 4% of students play on their laptops. Aug 21, 2019 · Reasons that were found to affect the students’ understanding were their prior knowledge, difficulty of the mobile game, and the interesting nature of the game. By 2027, Filipino mobile gamers are projected to reach 37 million users. Apr 28, 2021 · Abstract. Rather than engaging in the real world, an addicted userdevotes the majority of his or her time to gaming (Conrad, 2011). (2004). The Outlook for the Mobile Gaming Industry in the Philippines. The results of the study showed that playing violent mobile games has negative effects to the students involved according to the data gathered. Apr 1, 2019 · It aims to determine the effects of online games on the academic performance of selected GAS/PA Grade 12 students of Bestlink College of the Philippines. . ph The Studies of 4 Filipinos (Fabiro, Rodriguez, Diloy, and Trillanes, 2018) entitled "Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines" stated that life of youth nowadays revolve in technologies, available in surrounding. A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School Email: vicente@evsu. The results showed the effects of online games to online gamers and how it can affect the studies of individuals. (Citation 2014) on the effects of a digital game for nursing students on administering proper dosages of medications. 2 Student Engagement and Sociological Effects Research on the social effects of video games is also mixed (Allison, Wahlde, Shockley, & Gabbard, 2006). The more mobile, the better, as it allows you to play the game almost anywhere. 045). This study revealed that the primary aspect affected of spending too much time on online games among the Grade 12 students are their study habits and health aspects. zi gu ci kt tq hr jr fe mt yv